local panelName = "alarms"
local ui = setupUI([[
Panel
  height: 19

  BotSwitch
    id: title
    anchors.top: parent.top
    anchors.left: parent.left
    text-align: center
    width: 130
    !text: tr('Alarms')

  Button
    id: alerts
    anchors.top: prev.top
    anchors.left: prev.right
    anchors.right: parent.right
    margin-left: 3
    height: 17
    text: Edit

]])
ui:setId(panelName)

if not storage[panelName] then
  storage[panelName] = {}
end

local config = storage[panelName]

ui.title:setOn(config.enabled)
ui.title.onClick = function(widget)
  config.enabled = not config.enabled
  widget:setOn(config.enabled)
end

local window = UI.createWindow("AlarmsWindow")
window:hide()

ui.alerts.onClick = function()
  window:show()
  window:raise()
  window:focus()
end

local widgets = 
{
  "AlarmCheckBox", 
  "AlarmCheckBoxAndSpinBox", 
  "AlarmCheckBoxAndTextEdit"
}

local parents = 
{
  window.list, 
  window.settingsList
}


-- type
addAlarm = function(id, title, defaultValue, alarmType, parent, tooltip)
  local widget = UI.createWidget(widgets[alarmType], parents[parent])
  widget:setId(id)

  if type(config[id]) ~= 'table' then
    config[id] = {}
  end

  widget.tick:setText(title)
  widget.tick:setChecked(config[id].enabled)
  widget.tick:setTooltip(tooltip)
  widget.tick.onClick = function()
    config[id].enabled = not config[id].enabled
    widget.tick:setChecked(config[id].enabled)
  end

  if alarmType > 1 and type(config[id].value) == 'nil' then
    config[id].value = defaultValue
  end

  if alarmType == 2 then
    widget.value:setValue(config[id].value)
    widget.value.onValueChange = function(widget, value)
      config[id].value = value
    end
  elseif alarmType == 3 then
    widget.text:setText(config[id].value)
    widget.text.onTextChange = function(widget, newText)
      config[id].value = newText
    end
  end

end

-- settings
addAlarm("ignoreFriends", "Ignore Friends", true, 1, 2)
addAlarm("flashClient", "Flash Client", true, 1, 2)

-- alarm list
addAlarm("damageTaken", "Damage Taken", false, 1, 1)
addAlarm("lowHealth", "Low Health", 20, 2, 1)
addAlarm("lowMana", "Low Mana", 20, 2, 1)
addAlarm("playerAttack", "Player Attack", false, 1, 1)

UI.Separator(window.list)

addAlarm("privateMsg", "Private Message", false, 1, 1)
addAlarm("defaultMsg", "Default Message", false, 1, 1)
addAlarm("customMessage", "Custom Message:", "", 3, 1, "You can add text, that if found in any incoming message will trigger alert.\n You can add many, just separate them by comma.")

UI.Separator(window.list)

addAlarm("creatureDetected", "Creature Detected", false, 1, 1)
addAlarm("playerDetected", "Player Detected", false, 1, 1)
addAlarm("creatureName", "Creature Name:", "", 3, 1, "You can add a name or part of it, that if found in any visible creature name will trigger alert.\nYou can add many, just separate them by comma.")


local lastCall = now
local function alarm(file, windowText)
  if now - lastCall < 2000 then return end -- 2s delay
  lastCall = now

  if not g_resources.fileExists(file) then
    file = "/sounds/alarm.ogg"
    lastCall = now + 4000 -- alarm.ogg length is 6s
  end

  
  if modules.game_bot.g_app.getOs() == "windows" and config.flashClient.enabled then
    g_window.flash()
  end
  g_window.setTitle(player:getName() .. " - " .. windowText)
  playSound(file)
end

-- damage taken & custom message
onTextMessage(function(mode, text)
  if not config.enabled then return end
  if mode == 22 and config.damageTaken.enabled then
    return alarm('/sounds/magnum.ogg', "Damage Received!")
  end

  if config.customMessage.enabled then
    local alertText = config.customMessage.value
    if alertText:len() > 0 then
      text = text:lower()
      local parts = string.split(alertText, ",")

      for i=1,#parts do
        local part = parts[i]
        part = part:trim()
        part = part:lower()

        if text:find(part) then
          return alarm('/sounds/magnum.ogg', "Special Message!")
        end
      end
    end
  end
end)

-- default & private message
onTalk(function(name, level, mode, text, channelId, pos)
  if not config.enabled then return end
  if name == player:getName() then return end -- ignore self messages
  if config.ignoreFriends.enabled and isFriend(name) then return end -- ignore friends if enabled

  if mode == 1 and config.defaultMsg.enabled then
    return alarm("/sounds/magnum.ogg", "Default Message!")
  end

  if mode == 4 and config.privateMsg.enabled then
    return alarm("/sounds/Private_Message.ogg", "Private Message!")
  end
end)

-- health & mana
macro(100, function() 
  if not config.enabled then return end
  if config.lowHealth.enabled then
    if hppercent() < config.lowHealth.value then
      return alarm("/sounds/Low_Health.ogg", "Low Health!")
    end
  end

  if config.lowMana.enabled then
    if hppercent() < config.lowMana.value then
      return alarm("/sounds/Low_Mana.ogg", "Low Mana!")
    end
  end

  for i, spec in ipairs(getSpectators()) do
    if not spec:isLocalPlayer() and not (config.ignoreFriends.enabled and isFriend(spec)) then

      if config.creatureDetected.enabled then
        return alarm("/sounds/magnum.ogg", "Creature Detected!")
      end

      if spec:isPlayer() then 
        if spec:isTimedSquareVisible() and config.playerAttack.enabled then
          return alarm("/sounds/Player_Attack.ogg", "Player Attack!")
        end
        if config.playerDetected.enabled then
          return alarm("/sounds/Player_Detected.ogg", "Player Detected!")
        end
      end

      if config.creatureName.enabled then
        local name = spec:getName():lower()
        local fragments = string.split(config.creatureName.value, ",")
        
        for i=1,#fragments do
          local frag = fragments[i]:trim():lower()

          if name:lower():find(frag) then
            return alarm("/sounds/alarm.ogg", "Special Creature Detected!")
          end
        end
      end
    end
  end
end)